Software Development

When should I choose 'type' over 'interface' in modern TypeScript development?

BR Asked by Brian Walker? · 15-06-2023
0 upvotes 18,298 views 0 comments
The question

I see both 'type' and 'interface' used interchangeably in many tutorials. Are there specific scenarios in modern TypeScript versions where one is strictly better than the other, especially regarding performance or features like declaration merging and unions? 

3 answers

0
EL
Answered on 20-07-2023

In modern TypeScript, the gap has narrowed, but 'interface' is still preferred for objects that might be extended, thanks to declaration merging. If you define an interface twice, TS merges them, which is great for library authors. However, 'type' aliases are mandatory if you need to define unions, intersections, or primitives. For general application code, many teams now prefer 'type' for its consistency, but 'interface' can offer slightly better compiler performance in very large-scale projects with complex hierarchies. 

0
CH
Answered on 25-07-2023

Are there any specific scenarios where declaration merging in interfaces actually causes bugs by accidentally extending a type you didn't mean to? 

WI 30-07-2023

Yes, Charles! In large global namespaces, you can accidentally "pollute" an interface. This is why many prefer 'type' for internal application logic—it’s "final" and cannot be changed elsewhere, which prevents those weird, hard-to-track side effects in your type definitions.

0
K
Answered on 05-08-2023

I use 'interface' for public APIs and 'type' for everything else. It’s a simple rule that keeps the codebase very organized and easy to navigate. 

BR 07-08-2023

That’s a solid rule of thumb, Karen. It follows the principle of being open for extension on your boundaries but closed for modification in your logic.

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